Adding linkToNextStorylet to Readme and fixing a bug
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@ -124,7 +124,7 @@ StoryManager.getAllStorylets = function(tag=null) {
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}
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StoryManager.getStorylets =
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function(n=null, tag=null, selection="weighted", respect_interrupt=true) {
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function(n=null, tag=null, selection="ordered", respect_interrupt=true) {
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/*
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Get n storylets, prioritizing the highest-priority ones first.
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@ -138,10 +138,14 @@ StoryManager.getStorylets =
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// Check for interruptions
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// TODO: Handle more than one interruption
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if (respect_interrupt) {
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for (let i in allStorylets)
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if (allStorylets[i].interrupt) return [allStorylets[i]];
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let interruptions = [];
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for (let storylet of allStorylets)
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if (storylet.interrupt) interruptions.push(storylet);
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if (interruptions.length > 0) {
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interruptions.sort((a, b) => b.priority - a.priority);
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return [interruptions[0]];
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}
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}
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// Return n or the max
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@ -188,7 +192,7 @@ StoryManager.weightedRandom = function(allStorylets, n) {
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counter = 0;
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rand = Math.random() * sum;
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for (let i=0; i<allStorylets.length; i++) {
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if (counter + allStorylets[i].priority) {
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if (counter + allStorylets[i].priority > rand) {
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selectedStorylets.push(allStorylets.splice(i, 1)[0]);
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break;
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}
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@ -204,19 +208,27 @@ StoryManager.weightedRandom = function(allStorylets, n) {
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// ---------------------------------------------------------------
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Macro.add("getStoryletLinks", {
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handler: function() {
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let n, tag;
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[n=null, tag=null] = this.args;
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State.temporary.nextStorylets = StoryManager.getStorylets(n, tag);
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$(this.output).wiki(`
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let n, tag, selection;
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[n=null, tag=null, selection="ordered"] = this.args;
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State.temporary.nextStorylets = StoryManager.getStorylets(n, tag, selection);
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$(this.output).wiki(`\
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<<for _storylet range _nextStorylets>> \
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<<capture _storylet>> \
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[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
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<</capture>> \
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<</for>> \
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`);
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`)
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}
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})
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});
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Macro.add("linkToNextStorylet", {
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handler: function() {
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let text, tag, selection;
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[text, tag=null, selection="weighted"] = this.args;
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State.temporary.nextStorylet = StoryManager.getStorylets(1, tag, selection)[0];
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$(this.output).wiki(`<<capture _nextStorylet>>[[${text}|_nextStorylet.passage][$currentStorylet=_nextStorylet]]<</capture>>`);
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}
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});
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window.SM = StoryManager;
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/* twine-user-script #2: "Story JavaScript" */
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@ -239,8 +251,9 @@ StoryManager.storylets["Go somewhere"] = {
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yield storylet;
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}
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}
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}</script><tw-passagedata pid="1" name="Start" tags="" position="100,100" size="100,100">You find yourself in $currentLocation. You should probably [[jump | Jump]].</tw-passagedata><tw-passagedata pid="2" name="Jump" tags="" position="225,100" size="100,100">You prep your ship to jump.
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<<getStoryletLinks>></tw-passagedata><tw-passagedata pid="3" name="Orbit" tags="" position="350,100" size="100,100"><<set $currentLocation = $currentStorylet.planet>>
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}</script><tw-passagedata pid="1" name="Start" tags="" position="100,100" size="100,100">You find yourself in $currentLocation. You should probably [[jump | Jump]].</tw-passagedata><tw-passagedata pid="2" name="Jump" tags="" position="225,100" size="100,100">You prep your ship to jump. You can choose a destination:<br>
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<<getStoryletLinks>>
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Or you can <<linkToNextStorylet "jump blind">>.</tw-passagedata><tw-passagedata pid="3" name="Orbit" tags="" position="350,100" size="100,100"><<set $currentLocation = $currentStorylet.planet>>
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You orbit around $currentLocation.
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[[Explore the surface]] or [[Jump]] somewhere else.</tw-passagedata><tw-passagedata pid="4" name="Explore the surface" tags="" position="475,100" size="100,100">You take your shuttle down to the surface of $currentLocation.
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