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9 Commits

Author SHA1 Message Date
ba829f344f Entering HH in speaking game clears input 2024-09-02 20:33:23 -07:00
03c4fb9ea9 Add symbols category 2024-09-02 19:35:20 -07:00
3913dfa1fa Trim answers to avoid false negatives 2024-09-02 18:33:30 -07:00
7214994e33 Fix bug in submission
The common words are lowercase and our submit check didn't account for that
(because all the morse shorthands are uppercase)
2024-05-08 20:50:09 -07:00
6aa9895174 Default to no Farnsworth 2024-05-08 20:21:25 -07:00
6c4ed863cc Don't hotlink original site 2024-05-08 20:21:13 -07:00
4180fcca29 Add html for common words update 2024-05-08 20:21:01 -07:00
7c9d161719 Add common words back in as option
Still can choose the morse shorthand
2024-05-08 20:16:39 -07:00
c19c873b02 Fix '-' code 2024-05-08 19:37:45 -07:00
3 changed files with 1264 additions and 243 deletions

View File

@ -8,7 +8,7 @@
<meta name="generator" content="Hugo 0.64.1">
<title>Little games to play with Morse Code in your browser · Caffeinspiration</title>
<link rel="shortcut icon" href="https://alexanderell.is/images/favicon.ico">
<link rel="shortcut icon" href="">
<link rel="stylesheet" href="morse-code_files/style.css">
<link rel="stylesheet" href="morse-code_files/highlight.css">
@ -130,8 +130,17 @@ up a letter faster.
<input type="radio" id="difficultyHard" name="difficulty" value="hard">
<label for="difficultyHard">Hard (multiple short words)</label>
<br>
<input type="radio" id="difficultyMorseEasy" name="difficulty" value="morse-easy">
<label for="difficultyMorseEasy">Morse easy (morse code shorthand)</label>
<br>
<input type="radio" id="difficultyMorseHard" name="difficulty" value="morse-hard">
<label for="difficultyMorseHard">Morse hard (multiple morse shorthand)</label>
<br>
<input type="radio" id="difficultyVeryHard" name="difficulty" value="really-hard">
<label for="difficultyVeryHard">Very Hard (multiple words)</label>
<br>
<input type="radio" id="difficultySymbols" name="difficulty" value="symbols">
<label for="difficultySymbols">(symbols)</label>
</div>
<br>
<br>
@ -153,10 +162,10 @@ up a letter faster.
<br>
<legend>Use the Farnsworth method?</legend>
<div>
<input type="radio" id="yesFarnsworth" name="farnsworth" value="yes" checked="checked">
<input type="radio" id="yesFarnsworth" name="farnsworth" value="yes">
<label for="yesFarnsworth">Yes</label>
<br>
<input type="radio" id="noFarnsworth" name="farnsworth" value="no">
<input type="radio" id="noFarnsworth" name="farnsworth" value="no" checked="checked">
<label for="noFarnsworth">No</label>
</div>
<br>

File diff suppressed because it is too large Load Diff

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@ -39,8 +39,6 @@ function stopNotePlaying() {
$("#beepLamp").removeClass("lamp-on")
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
@ -127,6 +125,11 @@ function convertAsciiSentenceToMorse(asciiSentence) {
return splitSentence.map(convertAsciiWordToMorse);
}
function getRandomSymbol() {
const randomIndex = Math.floor(Math.random() * SYMBOLS.length);
return SYMBOLS[randomIndex];
}
function getRandomLetter() {
const randomIndex = Math.floor(Math.random() * 26);
return Object.keys(MORSE_MAP)[randomIndex];
@ -137,6 +140,11 @@ function getRandomWord() {
return EASY_WORDS[randomIndex];
}
function getRandomMorseWord() {
const randomIndex = Math.floor(Math.random() * MORSE_WORDS.length);
return MORSE_WORDS[randomIndex];
}
function getRandomEasyWords() {
const totalLength = Math.floor(Math.random() * 3) + 2;
let finalSentence = ''
@ -149,11 +157,11 @@ function getRandomEasyWords() {
return finalSentence;
}
function getRandomWords() {
function getRandomMorseWords() {
const totalLength = Math.floor(Math.random() * 4) + 2;
let finalSentence = ''
for (let i = 0; i < totalLength; i++) {
finalSentence += ALL_WORDS[Math.floor(Math.random() * ALL_WORDS.length)];
finalSentence += MORSE_WORDS[Math.floor(Math.random() * MORSE_WORDS.length)];
if (i < totalLength - 1) {
finalSentence += ' ';
}
@ -222,6 +230,16 @@ function getTarget() {
case 'hard':
target = getRandomEasyWords();
break;
case 'morse-easy':
target = getRandomMorseWord();
break;
case 'morse-hard':
target = getRandomMorseWords();
break;
case 'symbols':
target = getRandomSymbol();
console.log(target);
break;
default:
target = getRandomWords();
break;
@ -285,7 +303,7 @@ class ListeningGame {
} else {
const enteredWord = this.wordInput.value;
// console.log('enteredWord: ', enteredWord, 'target: ', this.target);
if (enteredWord.toUpperCase() == this.target) {
if (enteredWord.trim().toUpperCase() == this.target.trim().toUpperCase()) {
// If they got the word, show message and switch event listener.
this.statusElement.textContent = 'Correct! Press enter to play a new round.';
this.messageFound = true;
@ -522,7 +540,11 @@ class InputGame {
// TODO: handle letter being done.
const currentLetterCombo = this.dotAndDashStack.join('');
if (currentLetterCombo in REVERSE_MORSE_MAP) {
if (REVERSE_MORSE_MAP[currentLetterCombo] == "clear") {
this.letterStack = [];
} else {
this.letterStack.push(REVERSE_MORSE_MAP[currentLetterCombo]);
}
} else {
// Push a question mark
this.letterStack.push('?');
@ -608,7 +630,7 @@ class InputGame {
// console.log('target: \'' + this.target + '\'');
// console.log('this.letterStack.join(\'\'): \'' + this.letterStack.join('') + '\'');
// console.log(this.letterStack.join('') == this.target);
if (this.letterStack.join('') == this.target) {
if (this.letterStack.join('').toUpperCase() == this.target.toUpperCase()) {
// console.log('match!');
// Clear intervals
clearTimeout(this.letterTimeout);