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15
index.html
15
index.html
@ -8,7 +8,7 @@
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<meta name="generator" content="Hugo 0.64.1">
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<title>Little games to play with Morse Code in your browser · Caffeinspiration</title>
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<link rel="shortcut icon" href="https://alexanderell.is/images/favicon.ico">
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<link rel="shortcut icon" href="">
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<link rel="stylesheet" href="morse-code_files/style.css">
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<link rel="stylesheet" href="morse-code_files/highlight.css">
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@ -130,8 +130,17 @@ up a letter faster.
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<input type="radio" id="difficultyHard" name="difficulty" value="hard">
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<label for="difficultyHard">Hard (multiple short words)</label>
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<br>
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<input type="radio" id="difficultyMorseEasy" name="difficulty" value="morse-easy">
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<label for="difficultyMorseEasy">Morse easy (morse code shorthand)</label>
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<br>
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<input type="radio" id="difficultyMorseHard" name="difficulty" value="morse-hard">
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<label for="difficultyMorseHard">Morse hard (multiple morse shorthand)</label>
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<br>
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<input type="radio" id="difficultyVeryHard" name="difficulty" value="really-hard">
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<label for="difficultyVeryHard">Very Hard (multiple words)</label>
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<br>
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<input type="radio" id="difficultySymbols" name="difficulty" value="symbols">
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<label for="difficultySymbols">(symbols)</label>
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</div>
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<br>
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<br>
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@ -153,10 +162,10 @@ up a letter faster.
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<br>
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<legend>Use the Farnsworth method?</legend>
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<div>
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<input type="radio" id="yesFarnsworth" name="farnsworth" value="yes" checked="checked">
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<input type="radio" id="yesFarnsworth" name="farnsworth" value="yes">
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<label for="yesFarnsworth">Yes</label>
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<br>
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<input type="radio" id="noFarnsworth" name="farnsworth" value="no">
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<input type="radio" id="noFarnsworth" name="farnsworth" value="no" checked="checked">
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<label for="noFarnsworth">No</label>
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</div>
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<br>
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File diff suppressed because it is too large
Load Diff
@ -39,8 +39,6 @@ function stopNotePlaying() {
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$("#beepLamp").removeClass("lamp-on")
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}
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function sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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@ -127,6 +125,11 @@ function convertAsciiSentenceToMorse(asciiSentence) {
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return splitSentence.map(convertAsciiWordToMorse);
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}
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function getRandomSymbol() {
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const randomIndex = Math.floor(Math.random() * SYMBOLS.length);
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return SYMBOLS[randomIndex];
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}
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function getRandomLetter() {
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const randomIndex = Math.floor(Math.random() * 26);
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return Object.keys(MORSE_MAP)[randomIndex];
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@ -137,6 +140,11 @@ function getRandomWord() {
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return EASY_WORDS[randomIndex];
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}
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function getRandomMorseWord() {
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const randomIndex = Math.floor(Math.random() * MORSE_WORDS.length);
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return MORSE_WORDS[randomIndex];
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}
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function getRandomEasyWords() {
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const totalLength = Math.floor(Math.random() * 3) + 2;
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let finalSentence = ''
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@ -149,11 +157,11 @@ function getRandomEasyWords() {
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return finalSentence;
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}
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function getRandomWords() {
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function getRandomMorseWords() {
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const totalLength = Math.floor(Math.random() * 4) + 2;
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let finalSentence = ''
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for (let i = 0; i < totalLength; i++) {
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finalSentence += ALL_WORDS[Math.floor(Math.random() * ALL_WORDS.length)];
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finalSentence += MORSE_WORDS[Math.floor(Math.random() * MORSE_WORDS.length)];
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if (i < totalLength - 1) {
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finalSentence += ' ';
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}
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@ -222,6 +230,16 @@ function getTarget() {
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case 'hard':
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target = getRandomEasyWords();
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break;
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case 'morse-easy':
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target = getRandomMorseWord();
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break;
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case 'morse-hard':
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target = getRandomMorseWords();
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break;
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case 'symbols':
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target = getRandomSymbol();
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console.log(target);
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break;
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default:
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target = getRandomWords();
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break;
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@ -285,7 +303,7 @@ class ListeningGame {
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} else {
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const enteredWord = this.wordInput.value;
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// console.log('enteredWord: ', enteredWord, 'target: ', this.target);
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if (enteredWord.toUpperCase() == this.target) {
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if (enteredWord.trim().toUpperCase() == this.target.trim().toUpperCase()) {
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// If they got the word, show message and switch event listener.
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this.statusElement.textContent = 'Correct! Press enter to play a new round.';
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this.messageFound = true;
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@ -522,7 +540,11 @@ class InputGame {
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// TODO: handle letter being done.
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const currentLetterCombo = this.dotAndDashStack.join('');
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if (currentLetterCombo in REVERSE_MORSE_MAP) {
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this.letterStack.push(REVERSE_MORSE_MAP[currentLetterCombo]);
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if (REVERSE_MORSE_MAP[currentLetterCombo] == "clear") {
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this.letterStack = [];
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} else {
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this.letterStack.push(REVERSE_MORSE_MAP[currentLetterCombo]);
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}
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} else {
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// Push a question mark
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this.letterStack.push('?');
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@ -608,7 +630,7 @@ class InputGame {
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// console.log('target: \'' + this.target + '\'');
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// console.log('this.letterStack.join(\'\'): \'' + this.letterStack.join('') + '\'');
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// console.log(this.letterStack.join('') == this.target);
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if (this.letterStack.join('') == this.target) {
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if (this.letterStack.join('').toUpperCase() == this.target.toUpperCase()) {
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// console.log('match!');
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// Clear intervals
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clearTimeout(this.letterTimeout);
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@ -679,4 +701,4 @@ var initializeAudioOnTouch = function() {
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}
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document.removeEventListener('touchend', initializeAudioOnTouch);
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}
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document.addEventListener('touchend', initializeAudioOnTouch);
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document.addEventListener('touchend', initializeAudioOnTouch);
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