Fix unit name serialization

We just store the unit name as specified and serialize that (instead of using the name as given in UnitsNet)
This commit is contained in:
Nathan McRae
2024-03-15 23:15:35 -07:00
parent 78574d1872
commit 2b9bcd1a6d
2 changed files with 39 additions and 13 deletions

View File

@ -101,14 +101,38 @@ internal class Program : SaneTsv
{
string testName = "Serde unit";
string testString1 = "# ExtraTSV V0.0.1\n" +
"id:uint32\tvalue:m/s:ph-unit:float64\n" +
"0\t1.5\n" +
"1\t5.4e3";
CommentedTsv<UnitTest> parsed = SaneTsv.ParseExtraTsv<UnitTest>(Encoding.UTF8.GetBytes(testString1));
string serialized = Encoding.UTF8.GetString(SaneTsv.SerializeExtraTsv<UnitTest>(parsed.Records));
if (testString1 == serialized)
UnitTest[] records = new UnitTest[]
{
new UnitTest
{
Id = 1,
Value = UnitsNet.Speed.FromMetersPerSecond(5.03),
},
new UnitTest
{
Id = 5,
Value = UnitsNet.Speed.FromMetersPerSecond(double.NaN),
},
new UnitTest
{
Id = 1000000,
Value = UnitsNet.Speed.FromMetersPerSecond(9859873.498),
},
};
string serialized = Encoding.UTF8.GetString(SaneTsv.SerializeExtraTsv<UnitTest>(records));
CommentedTsv<UnitTest> parsed = SaneTsv.ParseExtraTsv<UnitTest>(Encoding.UTF8.GetBytes(serialized));
bool match = true;
for (int i = 0; i < records.Length; i++)
{
match = match && records[i].Id == parsed.Records[i].Id &&
(records[i].Value.Equals(parsed.Records[i].Value, UnitsNet.Speed.FromMetersPerSecond(1E-1))
|| (double.IsNaN(records[i].Value.Value) && double.IsNaN(parsed.Records[i].Value.Value)));
}
if (match)
{
Console.WriteLine($"Passed {testName}");
}