Write file name inline
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8a16eff9ba
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@ -32,6 +32,7 @@ pub fn main() !void {
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defer c.SDL_DestroyRenderer(renderer);
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defer c.SDL_DestroyRenderer(renderer);
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const source_code = @embedFile("GapProbeScan.cs");
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const source_code = @embedFile("GapProbeScan.cs");
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const file_name = "GapProbeScan.cs";
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const color_result: c_int = c.SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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const color_result: c_int = c.SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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if (color_result != 0) {
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if (color_result != 0) {
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@ -62,7 +63,7 @@ pub fn main() !void {
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return error.TTFFontLoadFailed;
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return error.TTFFontLoadFailed;
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}
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}
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const surface: [*c]c.SDL_Surface = c.TTF_RenderText_Solid(font, "Hello, World!", text_color);
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const surface: [*c]c.SDL_Surface = c.TTF_RenderText_Solid(font, file_name, text_color);
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if (surface == null) {
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if (surface == null) {
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c.SDL_Log("Unable to render text");
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c.SDL_Log("Unable to render text");
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return error.RenderTextFailed;
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return error.RenderTextFailed;
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@ -118,7 +119,7 @@ pub fn main() !void {
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var i: usize = 0;
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var i: usize = 0;
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var column: c_int = 0;
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var column: c_int = 0;
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x = 0;
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x = 0;
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var y: c_int = 0;
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var y: c_int = surface.*.h;
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// white: false, black: true
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// white: false, black: true
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var color: bool = false;
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var color: bool = false;
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while (i < source_code.len) : (i += 1) {
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while (i < source_code.len) : (i += 1) {
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