From ccb18ace3786f8d03fce3077ee430d79e3f804ee Mon Sep 17 00:00:00 2001 From: Andrew Kelley Date: Wed, 4 Jul 2018 12:06:20 -0400 Subject: [PATCH] update to latest zig --- src/main.zig | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) diff --git a/src/main.zig b/src/main.zig index 5a5be8a..dd2204d 100644 --- a/src/main.zig +++ b/src/main.zig @@ -3,7 +3,6 @@ const c = @cImport({ }); const assert = @import("std").debug.assert; - // See https://github.com/zig-lang/zig/issues/565 // SDL_video.h:#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) // SDL_video.h:#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) @@ -31,37 +30,36 @@ pub fn main() !void { } defer c.SDL_Quit(); - const screen = c.SDL_CreateWindow(c"My Game Window", - SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, - 300, 73, - c.SDL_WINDOW_OPENGL) ?? - { + const screen = c.SDL_CreateWindow(c"My Game Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 300, 73, c.SDL_WINDOW_OPENGL) orelse + { c.SDL_Log(c"Unable to create window: %s", c.SDL_GetError()); return error.SDLInitializationFailed; }; defer c.SDL_DestroyWindow(screen); - const renderer = c.SDL_CreateRenderer(screen, -1, 0) ?? { + const renderer = c.SDL_CreateRenderer(screen, -1, 0) orelse { c.SDL_Log(c"Unable to create renderer: %s", c.SDL_GetError()); return error.SDLInitializationFailed; }; defer c.SDL_DestroyRenderer(renderer); const zig_bmp = @embedFile("zig.bmp"); - const rw = c.SDL_RWFromConstMem(@ptrCast(*const c_void, &zig_bmp[0]), c_int(zig_bmp.len)) ?? { + const rw = c.SDL_RWFromConstMem( + @ptrCast(*const c_void, &zig_bmp[0]), + @intCast(c_int, zig_bmp.len), + ) orelse { c.SDL_Log(c"Unable to get RWFromConstMem: %s", c.SDL_GetError()); return error.SDLInitializationFailed; }; defer assert(SDL_RWclose(rw) == 0); - const zig_surface = c.SDL_LoadBMP_RW(rw, 0) ?? { + const zig_surface = c.SDL_LoadBMP_RW(rw, 0) orelse { c.SDL_Log(c"Unable to load bmp: %s", c.SDL_GetError()); return error.SDLInitializationFailed; }; defer c.SDL_FreeSurface(zig_surface); - const zig_texture = c.SDL_CreateTextureFromSurface(renderer, zig_surface) ?? { + const zig_texture = c.SDL_CreateTextureFromSurface(renderer, zig_surface) orelse { c.SDL_Log(c"Unable to create texture from surface: %s", c.SDL_GetError()); return error.SDLInitializationFailed; };