zig fmt
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18
src/main.zig
18
src/main.zig
@ -57,11 +57,10 @@ pub fn main() !void {
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return error.SDLInitializationFailed;
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return error.SDLInitializationFailed;
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}
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}
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var x:c_int = 0;
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var x: c_int = 0;
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while (x < window_width) : (x += 1) {
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while (x < window_width) : (x += 1) {
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var y:c_int = 0;
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var y: c_int = 0;
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while (y < window_height) : (y += 1) {
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while (y < window_height) : (y += 1) {
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// std.debug.print("x: {any}, y: {any}\n", .{x, y});
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const draw_result = c.SDL_RenderDrawPoint(renderer, x, y);
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const draw_result = c.SDL_RenderDrawPoint(renderer, x, y);
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if (draw_result != 0) {
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if (draw_result != 0) {
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c.SDL_Log("Unable to draw point: %d", draw_result);
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c.SDL_Log("Unable to draw point: %d", draw_result);
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@ -70,12 +69,12 @@ pub fn main() !void {
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}
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}
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}
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}
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var i:usize = 0;
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var i: usize = 0;
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var column:c_int = 0;
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var column: c_int = 0;
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x = 0;
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x = 0;
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var y:c_int = 0;
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var y: c_int = 0;
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// white: false, black: true
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// white: false, black: true
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var color:bool = false;
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var color: bool = false;
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while (i < source_code.len) : (i += 1) {
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while (i < source_code.len) : (i += 1) {
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if (source_code[i] == 10) {
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if (source_code[i] == 10) {
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y += 1;
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y += 1;
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@ -85,10 +84,10 @@ pub fn main() !void {
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// std.debug.print("Column: {any}, x: {any}\n", .{column, column*column_width});
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// std.debug.print("Column: {any}, x: {any}\n", .{column, column*column_width});
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}
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}
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x = column * column_width;
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x = column * column_width;
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continue;
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continue;
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}
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}
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if (source_code[i] == 32 and color) {
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if (source_code[i] == 32 and color) {
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color = false;
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color = false;
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const white_color_result = c.SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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const white_color_result = c.SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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@ -96,8 +95,7 @@ pub fn main() !void {
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c.SDL_Log("Unable to set draw color: %d", white_color_result);
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c.SDL_Log("Unable to set draw color: %d", white_color_result);
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return error.SDLInitializationFailed;
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return error.SDLInitializationFailed;
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}
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}
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}
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} else if (source_code[i] != 32 and !color) {
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else if (source_code[i] != 32 and !color) {
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color = true;
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color = true;
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const black_color_result = c.SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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const black_color_result = c.SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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if (black_color_result != 0) {
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if (black_color_result != 0) {
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