129 lines
4.1 KiB
JavaScript
129 lines
4.1 KiB
JavaScript
|
|
// Game stats
|
|
State.variables.reputation = 0;
|
|
State.variables.playerKnowledge = {poetry: 0, industry: 0, astronomy: 0};
|
|
|
|
// Generate characters
|
|
|
|
// Choose one of an array
|
|
var randomChoice = function(vals) {
|
|
return vals[Math.floor(Math.random() * vals.length)];
|
|
};
|
|
|
|
// Names to draw from
|
|
let firstNames = ["Arabella", "Bianca", "Carlos", "Dorian", "Ellery", "Fra.",
|
|
"Gregory", "Harlowe", "Irina", "Xavier", "Yskander", "Zenia"];
|
|
let lastNames = ["Archer", "Brookhaven", "Croix", "Delamer", "Evermoore",
|
|
"Fitzparn", "Sutch", "Tremont", "Ulianov", "Van Otten"];
|
|
|
|
State.variables.characters = [];
|
|
// Generate one character with knowledge 1-3 per topic
|
|
let id = 0;
|
|
for (let topic in State.variables.playerKnowledge) {
|
|
for (let i=1; i<=3; i++) {
|
|
let firstName = randomChoice(firstNames);
|
|
let lastName = randomChoice(lastNames);
|
|
let char = {id: id, name: firstName + " " + lastName,
|
|
poetry: 0, industry: 0, astronomy: 0};
|
|
char[topic] = i;
|
|
State.variables.characters.push(char);
|
|
id++;
|
|
}
|
|
}
|
|
|
|
// Conversation topics
|
|
State.variables.conversationTopics = {
|
|
"poetry": [ "the new book of praise verse by Miss Causewell",
|
|
"the recitations at Madame Bautan's salon",
|
|
"Miss Causewell's previous volume, which was banned by the Censor"],
|
|
"industry": ["the engine factory that recently opened by the Long Bridge",
|
|
"the new railway line being proposed to Draundle",
|
|
"the explosion at the shipyards"],
|
|
"astronomy": ["the new red star in the night sky",
|
|
"the latest theories about the star from Imperial University",
|
|
"how Professor Hix, the court astronomer, has not been seen in some time"]
|
|
}
|
|
|
|
// Set up the storylets
|
|
// ==========================================================================
|
|
StoryManager.storylets["Conversation"] = {
|
|
name: "Conversation",
|
|
tags: ["circulating"],
|
|
generate: function*() {
|
|
for (let i in State.variables.characters) {
|
|
let character = State.variables.characters[i];
|
|
let storylet = {
|
|
passage: "Conversation",
|
|
description: "Talk to " + character.name,
|
|
priority: 1,
|
|
character: character
|
|
|
|
}
|
|
yield storylet;
|
|
}
|
|
}
|
|
};
|
|
|
|
StoryManager.storylets["Buttonholed"] = {
|
|
name: "Buttonholed",
|
|
tags: ["circulating"],
|
|
generate: function*() {
|
|
if (Math.random() < 0.2) {
|
|
let char = randomChoice(State.variables.characters);
|
|
yield {
|
|
passage: "Being approached",
|
|
description: "You see " + char.name + " approaching you.",
|
|
interrupt: true,
|
|
character: char
|
|
};
|
|
}
|
|
}
|
|
};
|
|
|
|
StoryManager.storylets["Conversation topic"] = {
|
|
name: "Conversation topic",
|
|
tags: ["during conversation"],
|
|
generate: function() {
|
|
let storylets = [];
|
|
for (let topic in State.variables.playerKnowledge) {
|
|
if (State.variables.playerKnowledge[topic] > 0 |
|
|
State.variables.talkingTo[topic] > 0)
|
|
storylets.push({
|
|
passage: "Conversation topic",
|
|
description: "Talk about " + topic,
|
|
priority: 1,
|
|
topic: topic
|
|
})
|
|
}
|
|
return storylets;
|
|
}
|
|
};
|
|
|
|
StoryManager.storylets["Asked to leave"] = {
|
|
name: "Asked to leave",
|
|
tags: ["circulating"],
|
|
generate: function*
|
|
() {
|
|
if (State.variables.reputation < -1 && Math.random() < 0.5) {
|
|
yield {
|
|
passage: "Asked to leave",
|
|
description: "You see a footman approaching you.",
|
|
interrupt: true
|
|
};
|
|
}
|
|
}
|
|
};
|
|
|
|
StoryManager.storylets["Seeing the duchess"] = {
|
|
name: "Seeing the duchess",
|
|
tags: ["circulating"],
|
|
generate: function*() {
|
|
if (State.variables.reputation > 6 && Math.random() < 0.5) {
|
|
yield {
|
|
passage: "Invited to see the Duchess",
|
|
description: "You see a footman approaching you.",
|
|
interrupt: true
|
|
}
|
|
}
|
|
}
|
|
}; |