Files
StoryletManager/storymanager.js
2021-02-27 13:38:30 -05:00

118 lines
3.4 KiB
JavaScript

// Set up the general narrative manager
// -----------------------------------------------------------------------
var StoryManager = {};
StoryManager.storylets = {};
StoryManager.getAllStorylets = function(tag=null) {
let allStorylets = [];
let storylet, storylets, boundStorylet;
for (let key in this.storylets) {
storylet = this.storylets[key];
if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) {
for (let boundStorylet of storylet.generate()) {
//boundStorylet = storylets[i];
if (!("priority" in boundStorylet)) boundStorylet.priority = 1;
allStorylets.push(boundStorylet);
}
}
}
return allStorylets;
}
StoryManager.getStorylets =
function(n=null, tag=null, selection="ordered", respect_interrupt=true) {
/*
Get n storylets, prioritizing the highest-priority ones first.
n: if not null, return at most n storylets
tag: Only get storylets matching this tag
respect_interrupt: if true, any interrupt storylet overrides n and priority
*/
let allStorylets;
allStorylets = this.getAllStorylets(tag);
// Check for interruptions
// TODO: Handle more than one interruption
if (respect_interrupt) {
for (let i in allStorylets)
if (allStorylets[i].interrupt) return [allStorylets[i]];
}
// Return n or the max
if (n != null) {
n = Math.min(n, allStorylets.length);
if (n == 0) return [];
}
else n = allStorylets.length;
let selectedStorylets;
if (selection == "ordered")
selectedStorylets = this.sortByPriority(allStorylets, n);
else if (selection == "weighted")
selectedStorylets = this.weightedRandom(allStorylets, n);
return selectedStorylets;
}
// Get storylets strictly by priority
StoryManager.sortByPriority = function(allStorylets, n) {
let selectedStorylets = [];
// Select by strict priority; randomize among matching priority.
let priorities = Array.from(new Set(allStorylets.map(x => x.priority)));
priorities.sort((a, b) => b - a);
let currentPriority = 0;
while (selectedStorylets.length < n) {
let priorityStorylets = allStorylets.filter(s => s.priority==priorities[currentPriority]);
priorityStorylets.sort((a, b) => (Math.random() - Math.random()));
let nAdd = Math.min(n - selectedStorylets.length, priorityStorylets.length);
for (let i=0; i<nAdd; i++) selectedStorylets.push(priorityStorylets.pop());
currentPriority++;
}
return selectedStorylets;
}
// Get storylets via weighted random choice
StoryManager.weightedRandom = function(allStorylets, n) {
let selectedStorylets = [];
let sum, counter, index, rand;
while (selectedStorylets.length < n) {
sum = allStorylets.reduce((a, x) => a + x.priority, 0);
counter = 0;
rand = Math.random() * sum;
for (let i=0; i<allStorylets.length; i++) {
if (counter + allStorylets[i].priority) {
selectedStorylets.push(allStorylets.splice(i, 1));
break;
}
counter += allStorylets[i].priority;
}
}
return selectedStorylets;
}
// Set up macros
// ---------------------------------------------------------------
Macro.add("getStoryletLinks", {
handler: function() {
let n, tag;
[n=null, tag=null] = this.args;
State.temporary.nextStorylets = StoryManager.getStorylets(n, tag);
$(this.output).wiki(`
<<for _storylet range _nextStorylets>> \
<<capture _storylet>> \
[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
<</capture>> \
<</for>> \
`);
}
})
window.SM = StoryManager;