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<<widget ShowStoryletLinks>>
<<for _storylet range $args[0]>>
<<capture _storylet>>
[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
<</capture>>
<</for>>
<</widget>>You stand at the edge of the grand ballroom in the Duchess's palace.<br>
<<set _possibleStories = window.SM.getStorylets(3, "circulating")>>
<<ShowStoryletLinks _possibleStories>><<set $talkingTo = $currentStorylet.character>>
You talk with $talkingTo.name. <br>
<<set _possibleStories = window.SM.getStorylets(3, "during conversation")>>
<<ShowStoryletLinks _possibleStories>>
[[Keep circulating | Start]]$currentStorylet.character.name is coming toward you to talk. <br>
You can [[talk to them | Conversation]], or risk snubbing them by [[trying to get away | Start]].<<set $topic = $currentStorylet.topic>>
<<if $playerKnowledge[$topic] < $talkingTo[$topic] >>
<<set $playerKnowledge[$topic] = $playerKnowledge[$topic] + 1>>
(They tell you about $topic) (Knowledge of $topic goes up)
<<elseif $playerKnowledge[$topic] == $talkingTo[$topic]>>
(You discuss $topic) (reputation goes up slightly)
<<set $reputation = $reputation + 1>>
<<elseif $playerKnowledge[$topic] > $talkingTo[$topic]>>
(You tell them about $topic) (reputation goes up)
<<set $reputation = $reputation + 2>>
<</if>><br><br>
[[Keep circulating | Start]]