From f76826f6890c9b51fe657a0bc14243b907cad7c3 Mon Sep 17 00:00:00 2001 From: David Masad Date: Sat, 30 Jan 2021 14:53:35 -0500 Subject: [PATCH] More minor changes --- docs/Tutorial.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/Tutorial.md b/docs/Tutorial.md index 27d6c2d..6a5346b 100644 --- a/docs/Tutorial.md +++ b/docs/Tutorial.md @@ -286,6 +286,8 @@ And we'll create the corresponding storylet passage, which will also implement t [[Keep circulating | Start]] ``` +You can view the full code in [examples\tutorial.tw](https://github.com/dmasad/StoryletManager/blob/main/examples/tutorial.tw) or [play it online](). + ## Finishing touches So far we've covered all of StoryManager's core features. But let's go ahead and add some final details to our game. StoryManager is most useful when your game contains more data or logic implemented in straight JavaScript. Three people isn't very many at a party -- but more starts getting tiring to create by hand. Let's implement some simple procedural generation to populate our party. While we're at it, let's add some actual text content to the dialog topics. Finally, just as the protagonist gains knowledge from conversation, let's make sure NPC knowledge goes up too -- to make sure the player can't grind up their reputation by sharing the same fact with the same person over and over.