Creating and testing macro
This commit is contained in:
+27
-17
@@ -100,7 +100,7 @@ var saveAs=saveAs||navigator.msSaveBlob&&navigator.msSaveBlob.bind(navigator)||f
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<div id="init-lacking">Your browser lacks required capabilities. Please upgrade it or switch to another to continue.</div>
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<div id="init-lacking">Your browser lacks required capabilities. Please upgrade it or switch to another to continue.</div>
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<div id="init-loading"><div>Loading…</div></div>
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<div id="init-loading"><div>Loading…</div></div>
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</div>
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</div>
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<!-- UUID://BE18C022-A213-466C-8DD1-DCCD5CB1DF48// --><tw-storydata name="At the Duchess's Party" startnode="2" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="BE18C022-A213-466C-8DD1-DCCD5CB1DF48" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
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<!-- UUID://BE18C022-A213-466C-8DD1-DCCD5CB1DF48// --><tw-storydata name="At the Duchess's Party" startnode="1" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="BE18C022-A213-466C-8DD1-DCCD5CB1DF48" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
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// Set up the general narrative manager
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// Set up the general narrative manager
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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@@ -166,6 +166,24 @@ StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
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return selectedStorylets;
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return selectedStorylets;
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}
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}
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// Set up macros
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Macro.add("getStoryletLinks", {
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handler: function() {
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let n, tag;
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[n=null, tag=null] = this.args;
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State.temporary.nextStorylets = StoryManager.getStorylets(n, tag);
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$(this.output).wiki(`
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<<for _storylet range _nextStorylets>> \
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<<capture _storylet>> \
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[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
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<</capture>> \
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<</for>> \
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`);
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}
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})
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window.SM = StoryManager;
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window.SM = StoryManager;
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/* twine-user-script #2: "duchess_party.js" */
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/* twine-user-script #2: "duchess_party.js" */
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@@ -298,22 +316,14 @@ StoryManager.storylets["Seeing the duchess"] = {
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}
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}
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};
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};
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/* twine-user-script #3: "Story JavaScript" */
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/* twine-user-script #3: "Story JavaScript" */
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Config.passages.nobr = true; // Deal with linebreaks.</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100"><<widget ShowStoryletLinks>>
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Config.passages.nobr = true; // Deal with linebreaks.</script><tw-passagedata pid="1" name="Start" tags="" position="100,100" size="100,100">The footmen at the door to the duchess's city residence bows over your forged invitation, seemingly not examining at all. The uniform you wear is authentic, at least, though Frin had found a tailor who would accept some extra florins to not demand to see a letter of appointment before sewing on captain's bars. And just like that, you're in. Could it be that easy, you wonder? <br> <br>
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<<for _storylet range $args[0]>>
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<<capture _storylet>>
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[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
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<</capture>>
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<</for>>
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<</widget>></tw-passagedata><tw-passagedata pid="2" name="Start" tags="" position="225,100" size="100,100">The footmen at the door to the duchess's city residence bows over your forged invitation, seemingly not examining at all. The uniform you wear is authentic, at least, though Frin had found a tailor who would accept some extra florins to not demand to see a letter of appointment before sewing on captain's bars. And just like that, you're in. Could it be that easy, you wonder? <br> <br>
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Of course it isn't. The hall is filled with aristocrats in evening-wear, making small talk in an ever-shifting constellation. Across the room, the doors to the duchess's private rooms are firmly closed. No way to sneak in without being seen. You're going to have to find a way to [[talk your way in | Circulating]].</tw-passagedata><tw-passagedata pid="3" name="Circulating" tags="" position="350,100" size="100,100">You mingle through the crowd, keeping a wary eye around you.<br>
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Of course it isn't. The hall is filled with aristocrats in evening-wear, making small talk in an ever-shifting constellation. Across the room, the doors to the duchess's private rooms are firmly closed. No way to sneak in without being seen. You're going to have to find a way to [[talk your way in | Circulating]].</tw-passagedata><tw-passagedata pid="2" name="Circulating" tags="" position="225,100" size="100,100">You mingle through the crowd, keeping a wary eye around you.<br>
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<<set _possibleStories = window.SM.getStorylets(3, "circulating")>>
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<<getStoryletLinks 3 "circulating">></tw-passagedata><tw-passagedata pid="3" name="Conversation" tags="" position="350,100" size="100,100"><<set $talkingTo = $currentStorylet.character>>
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<<ShowStoryletLinks _possibleStories>></tw-passagedata><tw-passagedata pid="4" name="Conversation" tags="" position="475,100" size="100,100"><<set $talkingTo = $currentStorylet.character>>
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You talk with $talkingTo.name. <br>
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You talk with $talkingTo.name. <br>
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<<set _possibleStories = window.SM.getStorylets(3, "during conversation")>>
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<<getStoryletLinks 3 "during conversation">>
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<<ShowStoryletLinks _possibleStories>>
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[[Keep circulating | Circulating]]</tw-passagedata><tw-passagedata pid="4" name="Being approached" tags="" position="475,100" size="100,100">$currentStorylet.character.name is coming toward you to talk. <br>
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[[Keep circulating | Circulating]]</tw-passagedata><tw-passagedata pid="5" name="Being approached" tags="" position="600,100" size="100,100">$currentStorylet.character.name is coming toward you to talk. <br>
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You can [[talk to them | Conversation]], or risk snubbing them by [[trying to get away | Circulating][$reputation = $reputation - 1]].</tw-passagedata><tw-passagedata pid="5" name="Conversation topic" tags="" position="600,100" size="100,100"><<set $topic = $currentStorylet.topic>>
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You can [[talk to them | Conversation]], or risk snubbing them by [[trying to get away | Circulating][$reputation = $reputation - 1]].</tw-passagedata><tw-passagedata pid="6" name="Conversation topic" tags="" position="725,100" size="100,100"><<set $topic = $currentStorylet.topic>>
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<<if $playerKnowledge[$topic] < $talkingTo[$topic] >>
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<<if $playerKnowledge[$topic] < $talkingTo[$topic] >>
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$talkingTo.name tells you about <<print $conversationTopics[$topic][$playerKnowledge[$topic]]>>.
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$talkingTo.name tells you about <<print $conversationTopics[$topic][$playerKnowledge[$topic]]>>.
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<<set $playerKnowledge[$topic] = $playerKnowledge[$topic] + 1>>
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<<set $playerKnowledge[$topic] = $playerKnowledge[$topic] + 1>>
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@@ -328,12 +338,12 @@ They listen intently, and seem impressed.
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<<set $reputation = $reputation + 2>>
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<<set $reputation = $reputation + 2>>
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<</if>><br><br>
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<</if>><br><br>
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[[Keep circulating | Circulating]]</tw-passagedata><tw-passagedata pid="7" name="Asked to leave" tags="" position="850,100" size="100,100">The footman demands to see your invitation.
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[[Keep circulating | Circulating]]</tw-passagedata><tw-passagedata pid="6" name="Asked to leave" tags="" position="725,100" size="100,100">The footman demands to see your invitation.
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Before you know it, you are firmly escorted through a back hallway, past the kitchens, and finally
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Before you know it, you are firmly escorted through a back hallway, past the kitchens, and finally
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out through the servant's entrance. A single guard glares at you, as of committing your face
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out through the servant's entrance. A single guard glares at you, as of committing your face
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to memory to make sure you'll never be able to come back.<br><br>
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to memory to make sure you'll never be able to come back.<br><br>
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FAILURE</tw-passagedata><tw-passagedata pid="8" name="Invited to see the Duchess" tags="" position="975,100" size="100,100">The footman discreetly bows his head under his high cap. "Her grace wishes to speak with you," he says. <br>
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FAILURE</tw-passagedata><tw-passagedata pid="7" name="Invited to see the Duchess" tags="" position="850,100" size="100,100">The footman discreetly bows his head under his high cap. "Her grace wishes to speak with you," he says. <br>
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You follow him as he leads you away from the main hall, and toward the Duchess's private rooms. <br><br>
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You follow him as he leads you away from the main hall, and toward the Duchess's private rooms. <br><br>
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VICTORY</tw-passagedata></tw-storydata>
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VICTORY</tw-passagedata></tw-storydata>
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@@ -16,15 +16,12 @@ Of course it isn't. The hall is filled with aristocrats in evening-wear, making
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:: Circulating
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:: Circulating
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You mingle through the crowd, keeping a wary eye around you.<br>
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You mingle through the crowd, keeping a wary eye around you.<br>
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<<set _possibleStories = window.SM.getStorylets(3, "circulating")>>
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<<getStoryletLinks 3 "circulating">>
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<<ShowStoryletLinks _possibleStories>>
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:: Conversation
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:: Conversation
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<<set $talkingTo = $currentStorylet.character>>
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<<set $talkingTo = $currentStorylet.character>>
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You talk with $talkingTo.name. <br>
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You talk with $talkingTo.name. <br>
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<<set _possibleStories = window.SM.getStorylets(3, "during conversation")>>
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<<getStoryletLinks 3 "during conversation">>
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<<ShowStoryletLinks _possibleStories>>
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[[Keep circulating | Circulating]]
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[[Keep circulating | Circulating]]
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:: Being approached
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:: Being approached
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@@ -100,7 +100,7 @@ var saveAs=saveAs||navigator.msSaveBlob&&navigator.msSaveBlob.bind(navigator)||f
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<div id="init-lacking">Your browser lacks required capabilities. Please upgrade it or switch to another to continue.</div>
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<div id="init-lacking">Your browser lacks required capabilities. Please upgrade it or switch to another to continue.</div>
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<div id="init-loading"><div>Loading…</div></div>
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<div id="init-loading"><div>Loading…</div></div>
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</div>
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</div>
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<!-- UUID://2EE3728E-B079-4539-9A9C-97CD8474B4C5// --><tw-storydata name="Simple Space Example" startnode="2" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="2EE3728E-B079-4539-9A9C-97CD8474B4C5" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
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<!-- UUID://2EE3728E-B079-4539-9A9C-97CD8474B4C5// --><tw-storydata name="Simple Space Example" startnode="1" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="2EE3728E-B079-4539-9A9C-97CD8474B4C5" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
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// Set up the general narrative manager
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// Set up the general narrative manager
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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@@ -166,6 +166,24 @@ StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
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return selectedStorylets;
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return selectedStorylets;
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}
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}
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// Set up macros
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Macro.add("getStoryletLinks", {
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handler: function() {
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let n, tag;
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[n=null, tag=null] = this.args;
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State.temporary.nextStorylets = StoryManager.getStorylets(n, tag);
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$(this.output).wiki(`
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<<for _storylet range _nextStorylets>>
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<<capture _storylet>>
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[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
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<</capture>>
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<</for>>
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`);
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}
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})
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window.SM = StoryManager;
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window.SM = StoryManager;
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/* twine-user-script #2: "Story JavaScript" */
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/* twine-user-script #2: "Story JavaScript" */
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Config.passages.nobr = true; // No unspecified linebreaks.
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Config.passages.nobr = true; // No unspecified linebreaks.
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@@ -187,18 +205,11 @@ StoryManager.storylets["Go somewhere"] = {
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yield storylet;
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yield storylet;
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}
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}
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}
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}
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}</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100"><<widget ShowStoryletLinks>>
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}</script><tw-passagedata pid="1" name="Start" tags="" position="100,100" size="100,100">You find yourself in $currentLocation. You should probably [[jump | Jump]].</tw-passagedata><tw-passagedata pid="2" name="Jump" tags="" position="225,100" size="100,100">You prep your ship to jump.
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<<for _storylet range $args[0]>>
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<<getStoryletLinks>></tw-passagedata><tw-passagedata pid="3" name="Orbit" tags="" position="350,100" size="100,100"><<set $currentLocation = $currentStorylet.planet>>
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<<capture _storylet>>
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[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
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<</capture>>
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<</for>>
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<</widget>></tw-passagedata><tw-passagedata pid="2" name="Start" tags="" position="225,100" size="100,100">You find yourself in $currentLocation. You should probably [[jump | Jump]].</tw-passagedata><tw-passagedata pid="3" name="Jump" tags="" position="350,100" size="100,100">You prep your ship to jump.
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<<set _possibleStorylets = window.SM.getStorylets()>>
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<<ShowStoryletLinks _possibleStorylets>></tw-passagedata><tw-passagedata pid="4" name="Orbit" tags="" position="475,100" size="100,100"><<set $currentLocation = $currentStorylet.planet>>
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You orbit around $currentLocation.
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You orbit around $currentLocation.
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[[Explore the surface]] or [[Jump]] somewhere else.</tw-passagedata><tw-passagedata pid="5" name="Explore the surface" tags="" position="600,100" size="100,100">You take your shuttle down to the surface of $currentLocation.
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[[Explore the surface]] or [[Jump]] somewhere else.</tw-passagedata><tw-passagedata pid="4" name="Explore the surface" tags="" position="475,100" size="100,100">You take your shuttle down to the surface of $currentLocation.
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Return to [[Orbit]]</tw-passagedata></tw-storydata>
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Return to [[Orbit]]</tw-passagedata></tw-storydata>
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<script id="script-sugarcube" type="text/javascript">
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<script id="script-sugarcube" type="text/javascript">
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@@ -34,8 +34,7 @@ You find yourself in $currentLocation. You should probably [[jump | Jump]].
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:: Jump
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:: Jump
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You prep your ship to jump.
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You prep your ship to jump.
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<<set _possibleStorylets = window.SM.getStorylets()>>
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<<getStoryletLinks>>
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<<ShowStoryletLinks _possibleStorylets>>
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:: Orbit
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:: Orbit
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<<set $currentLocation = $currentStorylet.planet>>
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<<set $currentLocation = $currentStorylet.planet>>
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+30
-14
@@ -100,7 +100,7 @@ var saveAs=saveAs||navigator.msSaveBlob&&navigator.msSaveBlob.bind(navigator)||f
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|||||||
<div id="init-lacking">Your browser lacks required capabilities. Please upgrade it or switch to another to continue.</div>
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<div id="init-lacking">Your browser lacks required capabilities. Please upgrade it or switch to another to continue.</div>
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||||||
<div id="init-loading"><div>Loading…</div></div>
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<div id="init-loading"><div>Loading…</div></div>
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</div>
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</div>
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<!-- UUID://BE18C022-A213-466C-8DD1-DCCD5CB1DF48// --><tw-storydata name="At the Duchess's Party" startnode="2" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="BE18C022-A213-466C-8DD1-DCCD5CB1DF48" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
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<!-- UUID://BE18C022-A213-466C-8DD1-DCCD5CB1DF48// --><tw-storydata name="At the Duchess's Party" startnode="1" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="BE18C022-A213-466C-8DD1-DCCD5CB1DF48" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
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// Set up the general narrative manager
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// Set up the general narrative manager
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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@@ -166,6 +166,24 @@ StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
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return selectedStorylets;
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return selectedStorylets;
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}
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}
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// Set up macros
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Macro.add("getStoryletLinks", {
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handler: function() {
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let n, tag;
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[n=null, tag=null] = this.args;
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State.temporary.nextStorylets = StoryManager.getStorylets(n, tag);
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$(this.output).wiki(`
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<<for _storylet range _nextStorylets>>
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<<capture _storylet>>
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[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
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<</capture>>
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<</for>>
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`);
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}
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})
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window.SM = StoryManager;
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window.SM = StoryManager;
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/* twine-user-script #2: "Story JavaScript" */
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/* twine-user-script #2: "Story JavaScript" */
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Config.passages.nobr = true; // Deal with linebreaks.
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Config.passages.nobr = true; // Deal with linebreaks.
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@@ -188,6 +206,12 @@ State.variables.characters = [
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}
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}
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]
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]
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// Choose one of an array
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var randomChoice = function(vals) {
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return vals[Math.floor(Math.random() * vals.length)];
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};
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StoryManager.storylets["Conversation"] = {
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StoryManager.storylets["Conversation"] = {
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name: "Conversation",
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name: "Conversation",
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tags: ["circulating"],
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tags: ["circulating"],
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@@ -238,20 +262,12 @@ StoryManager.storylets["Conversation topic"] = {
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};
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};
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}
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}
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}
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}
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};</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100"><<widget ShowStoryletLinks>>
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};</script><tw-passagedata pid="1" name="Start" tags="" position="100,100" size="100,100">You stand at the edge of the grand ballroom in the Duchess's palace.<br>
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<<for _storylet range $args[0]>>
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<<getStoryletLinks 3 "circulating">></tw-passagedata><tw-passagedata pid="2" name="Conversation" tags="" position="225,100" size="100,100"><<set $talkingTo = $currentStorylet.character>>
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<<capture _storylet>>
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[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
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|
||||||
<</capture>>
|
|
||||||
<</for>>
|
|
||||||
<</widget>></tw-passagedata><tw-passagedata pid="2" name="Start" tags="" position="225,100" size="100,100">You stand at the edge of the grand ballroom in the Duchess's palace.<br>
|
|
||||||
<<set _possibleStories = window.SM.getStorylets(3, "circulating")>>
|
|
||||||
<<ShowStoryletLinks _possibleStories>></tw-passagedata><tw-passagedata pid="3" name="Conversation" tags="" position="350,100" size="100,100"><<set $talkingTo = $currentStorylet.character>>
|
|
||||||
You talk with $talkingTo.name. <br>
|
You talk with $talkingTo.name. <br>
|
||||||
<<set _possibleStories = window.SM.getStorylets(3, "during conversation")>>
|
<<getStoryletLinks 3 "during conversation">>
|
||||||
<<ShowStoryletLinks _possibleStories>>
|
[[Keep circulating | Start]]</tw-passagedata><tw-passagedata pid="3" name="Being approached" tags="" position="350,100" size="100,100">$currentStorylet.character.name is coming toward you to talk. <br>
|
||||||
[[Keep circulating | Start]]</tw-passagedata><tw-passagedata pid="4" name="Being approached" tags="" position="475,100" size="100,100">$currentStorylet.character.name is coming toward you to talk. <br>
|
You can [[talk to them | Conversation]], or risk snubbing them by [[trying to get away | Start]].</tw-passagedata><tw-passagedata pid="4" name="Conversation topic" tags="" position="475,100" size="100,100"><<set $topic = $currentStorylet.topic>>
|
||||||
You can [[talk to them | Conversation]], or risk snubbing them by [[trying to get away | Start]].</tw-passagedata><tw-passagedata pid="5" name="Conversation topic" tags="" position="600,100" size="100,100"><<set $topic = $currentStorylet.topic>>
|
|
||||||
<<if $playerKnowledge[$topic] < $talkingTo[$topic] >>
|
<<if $playerKnowledge[$topic] < $talkingTo[$topic] >>
|
||||||
<<set $playerKnowledge[$topic] = $playerKnowledge[$topic] + 1>>
|
<<set $playerKnowledge[$topic] = $playerKnowledge[$topic] + 1>>
|
||||||
(They tell you about $topic) (Knowledge of $topic goes up)
|
(They tell you about $topic) (Knowledge of $topic goes up)
|
||||||
|
|||||||
@@ -27,6 +27,12 @@ State.variables.characters = [
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
||||||
|
// Choose one of an array
|
||||||
|
var randomChoice = function(vals) {
|
||||||
|
return vals[Math.floor(Math.random() * vals.length)];
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
StoryManager.storylets["Conversation"] = {
|
StoryManager.storylets["Conversation"] = {
|
||||||
name: "Conversation",
|
name: "Conversation",
|
||||||
tags: ["circulating"],
|
tags: ["circulating"],
|
||||||
@@ -82,15 +88,12 @@ StoryManager.storylets["Conversation topic"] = {
|
|||||||
|
|
||||||
:: Start
|
:: Start
|
||||||
You stand at the edge of the grand ballroom in the Duchess's palace.<br>
|
You stand at the edge of the grand ballroom in the Duchess's palace.<br>
|
||||||
<<set _possibleStories = window.SM.getStorylets(3, "circulating")>>
|
<<getStoryletLinks 3 "circulating">>
|
||||||
<<ShowStoryletLinks _possibleStories>>
|
|
||||||
|
|
||||||
|
|
||||||
:: Conversation
|
:: Conversation
|
||||||
<<set $talkingTo = $currentStorylet.character>>
|
<<set $talkingTo = $currentStorylet.character>>
|
||||||
You talk with $talkingTo.name. <br>
|
You talk with $talkingTo.name. <br>
|
||||||
<<set _possibleStories = window.SM.getStorylets(3, "during conversation")>>
|
<<getStoryletLinks 3 "during conversation">>
|
||||||
<<ShowStoryletLinks _possibleStories>>
|
|
||||||
[[Keep circulating | Start]]
|
[[Keep circulating | Start]]
|
||||||
|
|
||||||
:: Being approached
|
:: Being approached
|
||||||
|
|||||||
@@ -63,4 +63,22 @@ StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
|
|||||||
return selectedStorylets;
|
return selectedStorylets;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set up macros
|
||||||
|
|
||||||
|
Macro.add("getStoryletLinks", {
|
||||||
|
handler: function() {
|
||||||
|
let n, tag;
|
||||||
|
[n=null, tag=null] = this.args;
|
||||||
|
State.temporary.nextStorylets = StoryManager.getStorylets(n, tag);
|
||||||
|
$(this.output).wiki(`
|
||||||
|
<<for _storylet range _nextStorylets>> \
|
||||||
|
<<capture _storylet>> \
|
||||||
|
[[_storylet.description|_storylet.passage][$currentStorylet=_storylet]]<br>
|
||||||
|
<</capture>> \
|
||||||
|
<</for>> \
|
||||||
|
`);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
window.SM = StoryManager;
|
window.SM = StoryManager;
|
||||||
Reference in New Issue
Block a user