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@ -20,6 +20,7 @@ StoryManager.storylets["Go somewhere"] = {
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let storylets = [];
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for (let loc of State.variables.locations) {
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if (loc == State.variables.currentLocation) continue;
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// Below is the instantiated potential storylet object:
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let storylet = {
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passage: "Orbit", // Name of the passage the storylet links to
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description: "Jump to " + loc, // Storylet link text
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@ -75,6 +76,7 @@ I have a few Twine hobby projects in various stage of completion, and I found my
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- [X] Generating potential storylets based on state
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- [X] Filtering to N storylets based on priority
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- [ ] Don't assume priority is an integer
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- [X] Allowing some storylets to interrupt and take priority
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- [ ] Track storylet history (e.g. to prevent repetition)
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- [ ] Storylets bound to specific data
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