Implementing storylet generators as generator functions

This commit is contained in:
David Masad
2021-02-06 07:05:00 -05:00
parent edd66e8da9
commit 82e7c5f403
9 changed files with 90 additions and 103 deletions
+6 -6
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@@ -6,7 +6,7 @@ You can use it in the Twine interactive editor, but at the moment it's probably
## How to use it ## How to use it
Add `storymanager.js` (and optionally `storymanager-widgets.tw`) to your Twine project. In JavaScript, add some story data if needed, and then add a storylet with a name, some tags (optionally), and a generator function that returns a list of instantiated storylet objects, like this: Add `storymanager.js` (and optionally `storymanager-widgets.tw`) to your Twine project. In JavaScript, add some story data if needed, and then add a storylet with a name, some tags (optionally), and a `generate` generator function* that `yield`s one or more instantiated storylet objects, like this:
```javascript ```javascript
@@ -16,8 +16,7 @@ State.variables.currentLocation = "Deep space";
StoryManager.storylets["Go somewhere"] = { StoryManager.storylets["Go somewhere"] = {
name: "Go somewhere", name: "Go somewhere",
tags: ["in space"], tags: ["in space"],
generate: function() { generate: function*() {
let storylets = [];
for (let loc of State.variables.locations) { for (let loc of State.variables.locations) {
if (loc == State.variables.currentLocation) continue; if (loc == State.variables.currentLocation) continue;
// Below is the instantiated potential storylet object: // Below is the instantiated potential storylet object:
@@ -26,13 +25,14 @@ StoryManager.storylets["Go somewhere"] = {
description: "Jump to " + loc, // Storylet link text description: "Jump to " + loc, // Storylet link text
planet: loc // Data associated with this storylet planet: loc // Data associated with this storylet
}; };
storylets.push(storylet); yield storylet;
} }
return storylets;
} }
} }
``` ```
(If you're unfamiliar with the `yield` keyword, think of it as a way a function can return multiple values without needing to create and return an array. Just remember that a function that uses `yield` needs to be defined as `function*`)
Then in Twine, write one or more passages associated with your storylet: Then in Twine, write one or more passages associated with your storylet:
``` ```
@@ -87,7 +87,7 @@ I have a few Twine hobby projects in various stage of completion, and I found my
- [X] Widget for displaying storylet links - [X] Widget for displaying storylet links
- [ ] Make the widget into a macro - [ ] Make the widget into a macro
- [ ] Weighted random choice - [ ] Weighted random choice
- [ ] Explore replacing storylet generators returning arrays with the `yield` keyword? **Pro:** produces cleaner code; **Con:** requires users to understand `yield` and remember to use the function * notation. - [X] Explore replacing storylet generators returning arrays with the `yield` keyword? **Pro:** produces cleaner code; **Con:** requires users to understand `yield` and remember to use the function * notation.
- [ ] Add storylet code to passages (as comments, a-la Tiny-QBN?) - [ ] Add storylet code to passages (as comments, a-la Tiny-QBN?)
- [ ] CSS styling (probably to go with widgets/macros?) - [ ] CSS styling (probably to go with widgets/macros?)
+15 -19
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@@ -36,14 +36,13 @@ State.variables.characters = [
] ]
``` ```
Finally, we'll create the storylet generator. This is a function returning the list of potential storylets. In this case there should be three: one conversation per character. This also goes in the story-level JavaScript. Finally, we'll create the storylet generator. This is a generator function yielding potential storylets. In this case there should be three: one conversation per character. This also goes in the story-level JavaScript.
```javascript ```javascript
StoryManager.storylets["Conversation"] = { StoryManager.storylets["Conversation"] = {
name: "Conversation", name: "Conversation",
tags: [], tags: [],
generate: function() { generate: function*() {
let storylets = [];
for (let i in State.variables.characters) { for (let i in State.variables.characters) {
let character = State.variables.characters[i]; let character = State.variables.characters[i];
let storylet = { let storylet = {
@@ -52,9 +51,8 @@ StoryManager.storylets["Conversation"] = {
character: character, character: character,
priority: 0 priority: 0
} }
storylets.push(storylet); yield storylet;
} }
return storylets;
} }
}; };
``` ```
@@ -160,15 +158,15 @@ Let's have a 20% chance of another random guest coming up and talking to the pla
StoryManager.storylets["Buttonholed"] = { StoryManager.storylets["Buttonholed"] = {
name: "Buttonholed", name: "Buttonholed",
tags: [], tags: [],
generate: function() { generate: function*() {
if (Math.random() < 0.2) { if (Math.random() < 0.2) {
let char = randomChoice(State.variables.characters); let char = randomChoice(State.variables.characters);
return [{ yield {
passage: "Being approached", passage: "Being approached",
description: "You see " + char.name + " approaching you.", description: "You see " + char.name + " approaching you.",
interrupt: true, interrupt: true,
character: char character: char
}] };
} }
} }
} }
@@ -249,19 +247,17 @@ Finally, we can create the new storylet that checks if either the protagonist or
StoryManager.storylets["Conversation topic"] = { StoryManager.storylets["Conversation topic"] = {
name: "Conversation topic", name: "Conversation topic",
tags: ["during conversation"], tags: ["during conversation"],
generate: function() { generate: function*() {
let storylets = [];
for (let topic in State.variables.playerKnowledge) { for (let topic in State.variables.playerKnowledge) {
if (State.variables.playerKnowledge[topic] > 0 | if (State.variables.playerKnowledge[topic] > 0 |
State.variables.talkingTo[topic] > 0) State.variables.talkingTo[topic] > 0)
storylets.push({ yield {
passage: "Conversation topic", passage: "Conversation topic",
description: "Talk about " + topic, description: "Talk about " + topic,
priority: 0, priority: 0,
topic: topic topic: topic
}) };
} }
return storylets;
} }
}; };
``` ```
@@ -368,13 +364,13 @@ Finally, we can add two new storylets: a failure condition for if your reputatio
StoryManager.storylets["Asked to leave"] = { StoryManager.storylets["Asked to leave"] = {
name: "Asked to leave", name: "Asked to leave",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (State.variables.reputation < -1 && Math.random() < 0.5) { if (State.variables.reputation < -1 && Math.random() < 0.5) {
return [{ yield {
passage: "Asked to leave", passage: "Asked to leave",
description: "You see a footman approaching you.", description: "You see a footman approaching you.",
interrupt: true interrupt: true
}] };
} }
} }
}; };
@@ -382,13 +378,13 @@ StoryManager.storylets["Asked to leave"] = {
StoryManager.storylets["Seeing the duchess"] = { StoryManager.storylets["Seeing the duchess"] = {
name: "Seeing the duchess", name: "Seeing the duchess",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (State.variables.reputation > 6 && Math.random() < 0.5) { if (State.variables.reputation > 6 && Math.random() < 0.5) {
return [{ yield {
passage: "Invited to see the Duchess", passage: "Invited to see the Duchess",
description: "You see a footman approaching you.", description: "You see a footman approaching you.",
interrupt: true interrupt: true
}] };
} }
} }
}; };
+16 -17
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@@ -114,11 +114,11 @@ StoryManager.getAllStorylets = function(tag=null) {
storylet = this.storylets[key]; storylet = this.storylets[key];
if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) { if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) {
// TODO: If using yield, this part will change // TODO: If using yield, this part will change
storylets = storylet.generate(); //storylets = storylet.generate();
for (let i in storylets) { for (let boundStorylet of storylet.generate()) {
boundStorylet = storylets[i]; //boundStorylet = storylets[i];
if (!("priority" in boundStorylet)) boundStorylet.priority = 0; if (!("priority" in boundStorylet)) boundStorylet.priority = 0;
allStorylets.push(storylets[i]); allStorylets.push(boundStorylet);
} }
} }
} }
@@ -222,8 +222,7 @@ State.variables.conversationTopics = {
StoryManager.storylets["Conversation"] = { StoryManager.storylets["Conversation"] = {
name: "Conversation", name: "Conversation",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
let storylets = [];
for (let i in State.variables.characters) { for (let i in State.variables.characters) {
let character = State.variables.characters[i]; let character = State.variables.characters[i];
let storylet = { let storylet = {
@@ -233,24 +232,23 @@ StoryManager.storylets["Conversation"] = {
character: character character: character
} }
storylets.push(storylet); yield storylet;
} }
return storylets;
} }
}; };
StoryManager.storylets["Buttonholed"] = { StoryManager.storylets["Buttonholed"] = {
name: "Buttonholed", name: "Buttonholed",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (Math.random() < 0.2) { if (Math.random() < 0.2) {
let char = randomChoice(State.variables.characters); let char = randomChoice(State.variables.characters);
return [{ yield {
passage: "Being approached", passage: "Being approached",
description: "You see " + char.name + " approaching you.", description: "You see " + char.name + " approaching you.",
interrupt: true, interrupt: true,
character: char character: char
}] };
} }
} }
}; };
@@ -277,13 +275,14 @@ StoryManager.storylets["Conversation topic"] = {
StoryManager.storylets["Asked to leave"] = { StoryManager.storylets["Asked to leave"] = {
name: "Asked to leave", name: "Asked to leave",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*
() {
if (State.variables.reputation < -1 && Math.random() < 0.5) { if (State.variables.reputation < -1 && Math.random() < 0.5) {
return [{ yield {
passage: "Asked to leave", passage: "Asked to leave",
description: "You see a footman approaching you.", description: "You see a footman approaching you.",
interrupt: true interrupt: true
}] };
} }
} }
}; };
@@ -291,13 +290,13 @@ StoryManager.storylets["Asked to leave"] = {
StoryManager.storylets["Seeing the duchess"] = { StoryManager.storylets["Seeing the duchess"] = {
name: "Seeing the duchess", name: "Seeing the duchess",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (State.variables.reputation > 6 && Math.random() < 0.5) { if (State.variables.reputation > 6 && Math.random() < 0.5) {
return [{ yield {
passage: "Invited to see the Duchess", passage: "Invited to see the Duchess",
description: "You see a footman approaching you.", description: "You see a footman approaching you.",
interrupt: true interrupt: true
}] }
} }
} }
}; };
+12 -13
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@@ -49,8 +49,7 @@ State.variables.conversationTopics = {
StoryManager.storylets["Conversation"] = { StoryManager.storylets["Conversation"] = {
name: "Conversation", name: "Conversation",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
let storylets = [];
for (let i in State.variables.characters) { for (let i in State.variables.characters) {
let character = State.variables.characters[i]; let character = State.variables.characters[i];
let storylet = { let storylet = {
@@ -60,24 +59,23 @@ StoryManager.storylets["Conversation"] = {
character: character character: character
} }
storylets.push(storylet); yield storylet;
} }
return storylets;
} }
}; };
StoryManager.storylets["Buttonholed"] = { StoryManager.storylets["Buttonholed"] = {
name: "Buttonholed", name: "Buttonholed",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (Math.random() < 0.2) { if (Math.random() < 0.2) {
let char = randomChoice(State.variables.characters); let char = randomChoice(State.variables.characters);
return [{ yield {
passage: "Being approached", passage: "Being approached",
description: "You see " + char.name + " approaching you.", description: "You see " + char.name + " approaching you.",
interrupt: true, interrupt: true,
character: char character: char
}] };
} }
} }
}; };
@@ -104,13 +102,14 @@ StoryManager.storylets["Conversation topic"] = {
StoryManager.storylets["Asked to leave"] = { StoryManager.storylets["Asked to leave"] = {
name: "Asked to leave", name: "Asked to leave",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*
() {
if (State.variables.reputation < -1 && Math.random() < 0.5) { if (State.variables.reputation < -1 && Math.random() < 0.5) {
return [{ yield {
passage: "Asked to leave", passage: "Asked to leave",
description: "You see a footman approaching you.", description: "You see a footman approaching you.",
interrupt: true interrupt: true
}] };
} }
} }
}; };
@@ -118,13 +117,13 @@ StoryManager.storylets["Asked to leave"] = {
StoryManager.storylets["Seeing the duchess"] = { StoryManager.storylets["Seeing the duchess"] = {
name: "Seeing the duchess", name: "Seeing the duchess",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (State.variables.reputation > 6 && Math.random() < 0.5) { if (State.variables.reputation > 6 && Math.random() < 0.5) {
return [{ yield {
passage: "Invited to see the Duchess", passage: "Invited to see the Duchess",
description: "You see a footman approaching you.", description: "You see a footman approaching you.",
interrupt: true interrupt: true
}] }
} }
} }
}; };
+8 -8
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@@ -114,11 +114,11 @@ StoryManager.getAllStorylets = function(tag=null) {
storylet = this.storylets[key]; storylet = this.storylets[key];
if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) { if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) {
// TODO: If using yield, this part will change // TODO: If using yield, this part will change
storylets = storylet.generate(); //storylets = storylet.generate();
for (let i in storylets) { for (let boundStorylet of storylet.generate()) {
boundStorylet = storylets[i]; //boundStorylet = storylets[i];
if (!("priority" in boundStorylet)) boundStorylet.priority = 0; if (!("priority" in boundStorylet)) boundStorylet.priority = 0;
allStorylets.push(storylets[i]); allStorylets.push(boundStorylet);
} }
} }
} }
@@ -171,14 +171,15 @@ StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
window.SM = StoryManager; window.SM = StoryManager;
/* twine-user-script #2: "Story JavaScript" */ /* twine-user-script #2: "Story JavaScript" */
Config.passages.nobr = true; // No unspecified linebreaks.
State.variables.locations = ["Earth", "Mars", "Ganymede"]; State.variables.locations = ["Earth", "Mars", "Ganymede"];
State.variables.currentLocation = "Deep space"; State.variables.currentLocation = "Deep space";
StoryManager.storylets["Go somewhere"] = { StoryManager.storylets["Go somewhere"] = {
name: "Go somewhere", name: "Go somewhere",
tags: ["in space"], tags: ["in space"],
generate: function() { generate: function*() {
let storylets = [];
for (let loc of State.variables.locations) { for (let loc of State.variables.locations) {
if (loc == State.variables.currentLocation) continue; if (loc == State.variables.currentLocation) continue;
let storylet = { let storylet = {
@@ -186,9 +187,8 @@ StoryManager.storylets["Go somewhere"] = {
description: "Jump to " + loc, // Storylet link text description: "Jump to " + loc, // Storylet link text
planet: loc // Data associated with this storylet planet: loc // Data associated with this storylet
}; };
storylets.push(storylet); yield storylet;
} }
return storylets;
} }
}</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100">&lt;&lt;widget ShowStoryletLinks&gt;&gt; }</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100">&lt;&lt;widget ShowStoryletLinks&gt;&gt;
&lt;&lt;for _storylet range $args[0]&gt;&gt; &lt;&lt;for _storylet range $args[0]&gt;&gt;
+2 -4
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@@ -15,8 +15,7 @@ State.variables.currentLocation = "Deep space";
StoryManager.storylets["Go somewhere"] = { StoryManager.storylets["Go somewhere"] = {
name: "Go somewhere", name: "Go somewhere",
tags: ["in space"], tags: ["in space"],
generate: function() { generate: function*() {
let storylets = [];
for (let loc of State.variables.locations) { for (let loc of State.variables.locations) {
if (loc == State.variables.currentLocation) continue; if (loc == State.variables.currentLocation) continue;
let storylet = { let storylet = {
@@ -24,9 +23,8 @@ StoryManager.storylets["Go somewhere"] = {
description: "Jump to " + loc, // Storylet link text description: "Jump to " + loc, // Storylet link text
planet: loc // Data associated with this storylet planet: loc // Data associated with this storylet
}; };
storylets.push(storylet); yield storylet;
} }
return storylets;
} }
} }
+18 -20
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@@ -102,11 +102,6 @@ var saveAs=saveAs||navigator.msSaveBlob&&navigator.msSaveBlob.bind(navigator)||f
</div> </div>
<!-- UUID://BE18C022-A213-466C-8DD1-DCCD5CB1DF48// --><tw-storydata name="At the Duchess&#39;s Party" startnode="2" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="BE18C022-A213-466C-8DD1-DCCD5CB1DF48" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */ <!-- UUID://BE18C022-A213-466C-8DD1-DCCD5CB1DF48// --><tw-storydata name="At the Duchess&#39;s Party" startnode="2" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="BE18C022-A213-466C-8DD1-DCCD5CB1DF48" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
// Choose one of an array
var randomChoice = function(vals) {
return vals[Math.floor(Math.random() * vals.length)];
};
// Set up the general narrative manager // Set up the general narrative manager
// ----------------------------------------------------------------------- // -----------------------------------------------------------------------
var StoryManager = {}; var StoryManager = {};
@@ -114,11 +109,17 @@ StoryManager.storylets = {};
StoryManager.getAllStorylets = function(tag=null) { StoryManager.getAllStorylets = function(tag=null) {
let allStorylets = []; let allStorylets = [];
let storylet, storylets, boundStorylet;
for (let key in this.storylets) { for (let key in this.storylets) {
let storylet = this.storylets[key]; storylet = this.storylets[key];
if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) { if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) {
let storylets = storylet.generate(); // TODO: If using yield, this part will change
for (let i in storylets) allStorylets.push(storylets[i]); //storylets = storylet.generate();
for (let boundStorylet of storylet.generate()) {
//boundStorylet = storylets[i];
if (!("priority" in boundStorylet)) boundStorylet.priority = 0;
allStorylets.push(boundStorylet);
}
} }
} }
return allStorylets; return allStorylets;
@@ -193,8 +194,7 @@ State.variables.characters = [
StoryManager.storylets["Conversation"] = { StoryManager.storylets["Conversation"] = {
name: "Conversation", name: "Conversation",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
let storylets = [];
for (let i in State.variables.characters) { for (let i in State.variables.characters) {
let character = State.variables.characters[i]; let character = State.variables.characters[i];
let storylet = { let storylet = {
@@ -204,24 +204,23 @@ StoryManager.storylets["Conversation"] = {
character: character character: character
} }
storylets.push(storylet); yield storylet
} }
return storylets;
} }
}; };
StoryManager.storylets["Buttonholed"] = { StoryManager.storylets["Buttonholed"] = {
name: "Buttonholed", name: "Buttonholed",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (Math.random() < 0.2) { if (Math.random() < 0.2) {
let char = randomChoice(State.variables.characters); let char = randomChoice(State.variables.characters);
return [{ yield {
passage: "Being approached", passage: "Being approached",
description: "You see " + char.name + " approaching you.", description: "You see " + char.name + " approaching you.",
interrupt: true, interrupt: true,
character: char character: char
}] };
} }
} }
}; };
@@ -229,19 +228,18 @@ StoryManager.storylets["Buttonholed"] = {
StoryManager.storylets["Conversation topic"] = { StoryManager.storylets["Conversation topic"] = {
name: "Conversation topic", name: "Conversation topic",
tags: ["during conversation"], tags: ["during conversation"],
generate: function() { generate: function*() {
let storylets = [];
for (let topic in State.variables.playerKnowledge) { for (let topic in State.variables.playerKnowledge) {
if (State.variables.playerKnowledge[topic] > 0 | if (State.variables.playerKnowledge[topic] > 0 |
State.variables.talkingTo[topic] > 0) State.variables.talkingTo[topic] > 0)
storylets.push({ yield {
passage: "Conversation topic", passage: "Conversation topic",
description: "Talk about " + topic, description: "Talk about " + topic,
priority: 0, priority: 0,
topic: topic topic: topic
}) };
} }
return storylets;
} }
};</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100">&lt;&lt;widget ShowStoryletLinks&gt;&gt; };</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100">&lt;&lt;widget ShowStoryletLinks&gt;&gt;
&lt;&lt;for _storylet range $args[0]&gt;&gt; &lt;&lt;for _storylet range $args[0]&gt;&gt;
+9 -12
View File
@@ -30,8 +30,7 @@ State.variables.characters = [
StoryManager.storylets["Conversation"] = { StoryManager.storylets["Conversation"] = {
name: "Conversation", name: "Conversation",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
let storylets = [];
for (let i in State.variables.characters) { for (let i in State.variables.characters) {
let character = State.variables.characters[i]; let character = State.variables.characters[i];
let storylet = { let storylet = {
@@ -41,24 +40,23 @@ StoryManager.storylets["Conversation"] = {
character: character character: character
} }
storylets.push(storylet); yield storylet
} }
return storylets;
} }
}; };
StoryManager.storylets["Buttonholed"] = { StoryManager.storylets["Buttonholed"] = {
name: "Buttonholed", name: "Buttonholed",
tags: ["circulating"], tags: ["circulating"],
generate: function() { generate: function*() {
if (Math.random() < 0.2) { if (Math.random() < 0.2) {
let char = randomChoice(State.variables.characters); let char = randomChoice(State.variables.characters);
return [{ yield {
passage: "Being approached", passage: "Being approached",
description: "You see " + char.name + " approaching you.", description: "You see " + char.name + " approaching you.",
interrupt: true, interrupt: true,
character: char character: char
}] };
} }
} }
}; };
@@ -66,19 +64,18 @@ StoryManager.storylets["Buttonholed"] = {
StoryManager.storylets["Conversation topic"] = { StoryManager.storylets["Conversation topic"] = {
name: "Conversation topic", name: "Conversation topic",
tags: ["during conversation"], tags: ["during conversation"],
generate: function() { generate: function*() {
let storylets = [];
for (let topic in State.variables.playerKnowledge) { for (let topic in State.variables.playerKnowledge) {
if (State.variables.playerKnowledge[topic] > 0 | if (State.variables.playerKnowledge[topic] > 0 |
State.variables.talkingTo[topic] > 0) State.variables.talkingTo[topic] > 0)
storylets.push({ yield {
passage: "Conversation topic", passage: "Conversation topic",
description: "Talk about " + topic, description: "Talk about " + topic,
priority: 0, priority: 0,
topic: topic topic: topic
}) };
} }
return storylets;
} }
}; };
+4 -4
View File
@@ -11,11 +11,11 @@ StoryManager.getAllStorylets = function(tag=null) {
storylet = this.storylets[key]; storylet = this.storylets[key];
if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) { if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) {
// TODO: If using yield, this part will change // TODO: If using yield, this part will change
storylets = storylet.generate(); //storylets = storylet.generate();
for (let i in storylets) { for (let boundStorylet of storylet.generate()) {
boundStorylet = storylets[i]; //boundStorylet = storylets[i];
if (!("priority" in boundStorylet)) boundStorylet.priority = 0; if (!("priority" in boundStorylet)) boundStorylet.priority = 0;
allStorylets.push(storylets[i]); allStorylets.push(boundStorylet);
} }
} }
} }