Implementing storylet generators as generator functions
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@ -30,8 +30,7 @@ State.variables.characters = [
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StoryManager.storylets["Conversation"] = {
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name: "Conversation",
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tags: ["circulating"],
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generate: function() {
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let storylets = [];
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generate: function*() {
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for (let i in State.variables.characters) {
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let character = State.variables.characters[i];
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let storylet = {
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@ -41,24 +40,23 @@ StoryManager.storylets["Conversation"] = {
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character: character
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}
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storylets.push(storylet);
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yield storylet
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}
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return storylets;
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}
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};
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StoryManager.storylets["Buttonholed"] = {
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name: "Buttonholed",
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tags: ["circulating"],
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generate: function() {
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generate: function*() {
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if (Math.random() < 0.2) {
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let char = randomChoice(State.variables.characters);
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return [{
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yield {
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passage: "Being approached",
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description: "You see " + char.name + " approaching you.",
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interrupt: true,
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character: char
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}]
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};
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}
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}
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};
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@ -66,19 +64,18 @@ StoryManager.storylets["Buttonholed"] = {
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StoryManager.storylets["Conversation topic"] = {
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name: "Conversation topic",
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tags: ["during conversation"],
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generate: function() {
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let storylets = [];
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generate: function*() {
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for (let topic in State.variables.playerKnowledge) {
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if (State.variables.playerKnowledge[topic] > 0 |
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State.variables.talkingTo[topic] > 0)
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storylets.push({
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yield {
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passage: "Conversation topic",
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description: "Talk about " + topic,
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priority: 0,
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topic: topic
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})
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};
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}
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return storylets;
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}
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};
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