Implementing storylet generators as generator functions

This commit is contained in:
David Masad
2021-02-06 07:05:00 -05:00
parent edd66e8da9
commit 82e7c5f403
9 changed files with 90 additions and 103 deletions

View File

@@ -102,11 +102,6 @@ var saveAs=saveAs||navigator.msSaveBlob&&navigator.msSaveBlob.bind(navigator)||f
</div>
<!-- UUID://BE18C022-A213-466C-8DD1-DCCD5CB1DF48// --><tw-storydata name="At the Duchess&#39;s Party" startnode="2" creator="Tweego" creator-version="2.1.0+9ea2fab" ifid="BE18C022-A213-466C-8DD1-DCCD5CB1DF48" zoom="1" format="SugarCube" format-version="2.30.0" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css"></style><script role="script" id="twine-user-script" type="text/twine-javascript">/* twine-user-script #1: "storymanager.js" */
// Choose one of an array
var randomChoice = function(vals) {
return vals[Math.floor(Math.random() * vals.length)];
};
// Set up the general narrative manager
// -----------------------------------------------------------------------
var StoryManager = {};
@@ -114,11 +109,17 @@ StoryManager.storylets = {};
StoryManager.getAllStorylets = function(tag=null) {
let allStorylets = [];
let storylet, storylets, boundStorylet;
for (let key in this.storylets) {
let storylet = this.storylets[key];
storylet = this.storylets[key];
if (tag === null || ("tags" in storylet && storylet.tags.includes(tag))) {
let storylets = storylet.generate();
for (let i in storylets) allStorylets.push(storylets[i]);
// TODO: If using yield, this part will change
//storylets = storylet.generate();
for (let boundStorylet of storylet.generate()) {
//boundStorylet = storylets[i];
if (!("priority" in boundStorylet)) boundStorylet.priority = 0;
allStorylets.push(boundStorylet);
}
}
}
return allStorylets;
@@ -193,8 +194,7 @@ State.variables.characters = [
StoryManager.storylets["Conversation"] = {
name: "Conversation",
tags: ["circulating"],
generate: function() {
let storylets = [];
generate: function*() {
for (let i in State.variables.characters) {
let character = State.variables.characters[i];
let storylet = {
@@ -204,24 +204,23 @@ StoryManager.storylets["Conversation"] = {
character: character
}
storylets.push(storylet);
yield storylet
}
return storylets;
}
};
StoryManager.storylets["Buttonholed"] = {
name: "Buttonholed",
tags: ["circulating"],
generate: function() {
generate: function*() {
if (Math.random() < 0.2) {
let char = randomChoice(State.variables.characters);
return [{
yield {
passage: "Being approached",
description: "You see " + char.name + " approaching you.",
interrupt: true,
character: char
}]
};
}
}
};
@@ -229,19 +228,18 @@ StoryManager.storylets["Buttonholed"] = {
StoryManager.storylets["Conversation topic"] = {
name: "Conversation topic",
tags: ["during conversation"],
generate: function() {
let storylets = [];
generate: function*() {
for (let topic in State.variables.playerKnowledge) {
if (State.variables.playerKnowledge[topic] > 0 |
State.variables.talkingTo[topic] > 0)
storylets.push({
yield {
passage: "Conversation topic",
description: "Talk about " + topic,
priority: 0,
topic: topic
})
};
}
return storylets;
}
};</script><tw-passagedata pid="1" name="StoryManager Widgets" tags="widget" position="100,100" size="100,100">&lt;&lt;widget ShowStoryletLinks&gt;&gt;
&lt;&lt;for _storylet range $args[0]&gt;&gt;