Implementing weighted random
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@ -20,7 +20,8 @@ StoryManager.getAllStorylets = function(tag=null) {
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return allStorylets;
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}
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StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
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StoryManager.getStorylets =
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function(n=null, tag=null, selection="ordered", respect_interrupt=true) {
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/*
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Get n storylets, prioritizing the highest-priority ones first.
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@ -40,12 +41,24 @@ StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
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if (allStorylets[i].interrupt) return [allStorylets[i]];
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}
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// Get n stories in priority order
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// Return n or the max
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if (n != null) {
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n = Math.min(n, allStorylets.length);
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if (n == 0) return [];
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}
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else n = allStorylets.length;
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let selectedStorylets;
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if (selection == "ordered")
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selectedStorylets = this.sortByPriority(allStorylets, n);
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else if (selection == "weighted")
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selectedStorylets = this.weightedRandom(allStorylets, n);
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return selectedStorylets;
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}
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// Get storylets strictly by priority
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StoryManager.sortByPriority = function(allStorylets, n) {
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let selectedStorylets = [];
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// Select by strict priority; randomize among matching priority.
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@ -63,8 +76,29 @@ StoryManager.getStorylets = function(n=null, tag=null, respect_interrupt=true) {
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return selectedStorylets;
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}
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// Set up macros
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// Get storylets via weighted random choice
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StoryManager.weightedRandom = function(allStorylets, n) {
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let selectedStorylets = [];
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let sum, counter, index, rand;
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while (selectedStorylets.length < n) {
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sum = allStorylets.reduce((a, x) => a + x.priority, 0);
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counter = 0;
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rand = Math.random() * sum;
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for (let i=0; i<allStorylets.length; i++) {
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if (counter + allStorylets[i].priority) {
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selectedStorylets.push(allStorylets.splice(i, 1));
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break;
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}
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counter += allStorylets[i].priority;
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}
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}
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return selectedStorylets;
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}
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// Set up macros
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// ---------------------------------------------------------------
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Macro.add("getStoryletLinks", {
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handler: function() {
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let n, tag;
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